| 17 July |
Witch Head, Witch Head |
Roly poly witch head, witch head, witch head, eat it up - yum!

The right side of the witch’s face has been covered with muscles and the first layer of skin… The right side is still the underlying structure of the skull. I decided to build up the head in structural layers to give a more “realistic” appearance - in quotes because, obviously, it’s not a realistic creature at all!

I decided to add some tumors on the left side of the head, but this turned out to be a problem down the road… If I wanted to add that sort of detail I should have waited until the underlying skull was finished and SYMMETRICAL. After I took these photos, I attempted to add layers of flesh on the left side to match the right side. Getting the two halves to look similar is presenting a lot of challenges.

The layers of flesh drape pretty nicely. I want the cheeks to emphasize age with the sagging cheeks that fall down under the cheekbones. The low drooping is hiked up by the muscles of the nose to raise the hackles, and so a big challenge I have is realistically communicating the contrast between those flexed hackle-muscles and the sagging, relaxed skin of the cheeks.

I really like this profile. Getting the other side to match is very difficult!
once this underlayer is finished I plan to etch a great deal of deep lines into the surface to indicate the flowing sinews of the muscle. From there I’ll add pockets of fatty skin and smooth over spots to indicate the skin covering the muscle tissue… And on top of that will go the wrinkles, warts. etc.
This is something I love about drawing and it pleases me to see how well it extends to sculpture. Beginning with an underlying structure and gradually adding layers of detail is highly rewarding. Best of all, sculpture doesn’t suffer from the frustrating challenges of 3D computer modeling… I don’t need to juggle the artistic decisions with how I’ve laid out a mesh, and how that presents technical obstacles. If I want to add a nostril I just add a dab of clay and sculpt it with my fingers, then smooth the transition into the face.
More to come later!